Your kill/death ratio and KDA - plus exactly how many kills you need to hit a target K/D. Free, no signup.
This calculator divides your kills by your deaths to give your K/D, adds assists to give your KDA, and works out how many more kills you need to reach a target K/D. Every result updates as you type. Nothing is saved, so refreshing the page puts the fields back to their defaults.
With the defaults, 20 kills and 15 deaths give 20 ÷ 15 = 1.33. With 0 assists, the KDA is also 1.33. Add 9 assists and the KDA becomes (20 + 9) ÷ 15 = 29 ÷ 15 = 1.93.
For a target of 2.00, you need 2 × 15 = 30 kills in total. You have 20, so the tool shows 10.
In real games you will keep dying, so here is a more realistic way to plan. Enter the deaths you expect to have at the end, not the deaths you have now. Say you are at 20 kills and 15 deaths, you want 1.50, and you expect about 10 more deaths. Enter 25 deaths and a target of 1.5. The tool needs 1.5 × 25 = 37.5, rounds up to 38 total kills, and shows 18 more. Check: 38 ÷ 25 = 1.52, while 37 ÷ 25 = 1.48 falls short.
Lifetime stats move slowly. At 1,000 kills and 1,000 deaths (1.00), a strong 20 and 10 match only lifts you to 1,020 ÷ 1,010 = 1.01. Reaching 1.10 without another death would take 100 more kills.
K/D is always kills divided by deaths. KDA is less consistent, so check what your game or stat site uses before you compare numbers.
Many games also show K/D/A as a scoreline such as 12/3/8. That is three separate counts in the order kills, deaths, assists, not a ratio.
K/D ratio = kills divided by deaths. A K/D of 1.0 means you get one kill for every death. KDA adds assists: (kills + assists) / deaths.
Around 1.0 is average; above 1.5 is strong in most competitive shooters. It varies a lot by game and role.
Enter the total deaths you expect to have by the end, not your current deaths. The kills-needed result then tells you how many more kills you need by that point.
No. This tool counts each assist as a full kill, as the League of Legends Wiki does, but some trackers count assists at half value. For a half-assist KDA, enter half your assists.